Seeing The Unseen: Experiments in Interactive Data Visualization

talk – 30 min | Feb 4 – 11:30

In this talk we outline practices, cases studies and insights from a spring 2018 Interactive Data Visualization studio in ArtCenter’s Interaction Design department. We partnered with MIT Woodshole to explore how interaction design could improve Oceanographers work both on and off land and impact their science, both theoretical and practical. The project won a National Academy of Sciences grant to bring together scientists and designers to tackle an increasingly difficult challenge: to see, extract and communicate insights from complex data in narrative, scientific and educational contexts, while maintaining the integrity of the original data. Understanding this data and making it actionable informs how oceanographers communicate key environmental science to other scientists, the public and policy makers.

We hope that this talk will convey new teaching models and frameworks for complex partnerships within an institution and between partnering schools and universities. This can create a richer student experience, develop faculty teaching skills, fulfill partner needs and garner opportunities for funding. In this example, we applied Interactive Data Visualization and HCD to a scientific problem but find that the methodology as it unfolds in the speculative syllabus of the lab is equally applicable to other types of collaborations and experimentation.

In parallel to developing the design brief the faculty, primary investigators, grant making body and ArtCenter’s program for social innovation (DesignMatters) crafted a new approach to curriculum. Expanding human centered design practices to support scientific methodologies and non-designer practitioners in multiple locations in a 14-week syllabus, undergraduate students created solutions that ranged from software UIs to Augmented Reality for collaboration, Immersive Exhibits and physical 3D printed teaching tools. The syllabus leveraged faculty experience in directing the Caltech/JPL/ArtCenter Interactive Data Visualization program and resulted in student internships at JPL, an ongoing HoloLens development and publication in NSF/NAKFI literature.

Maggie Hendrie

Maggie Hendrie
Art Center College of Design, United States

About the speaker

Maggie Hendrie

Maggie Hendrie

Art Center College of Design, United States

Maggie Hendrie is the chair of new Interaction Design BS at Art Center College of Design in Pasadena, the first Southern California school to offer such a degree. As chair, she helped organize the Data to Discovery symposium and ongoing program with NASA Jet Propulsion Laboratory and the California Institute of Technology, bringing computer science and design students together with researchers and engineers to develop interactive visualization tools.

Hendrie has more than 20 years of experience in new interactive product/service strategy, digital product design, project management, user-centered design, and usability and user experience testing. In 2004, she founded Sony Pictures Entertainment’s User Experience Competency Center and, as director, was responsible for working with divisions worldwide to integrate usability, information architecture and interaction into Sony devices and cross-platform projects. Prior, she was creative director for user experience at Whittman-Hart/MarchFirst, director of client solutions at Caresoft, strategy director at Manifest Digital and senior user interface designer at CyberMedia.

She is the principal of Maggie Hendrie Design, a cross-channel business and service solution firm providing mobile and web apps, social media campaigns, and consumer-facing online tools for companies including venture capital investors, managements consultancies, autonomous automotive and multiple verticals. She received her MA in liberal arts from the University of Edinburgh, her MS in communication and information sciences from the Sorbonne Nouvelle University and her DEA in multimedia design and communication from the University of Paris VIII.

Professional practice focuses on New Interactive Product/Service Strategy. Digital Product Design, Project Management, User Centered Design, Usability and User Experience Testing. Strategy and Organizational Planning.

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