Machine Made Interactions
talk – 20 min | Feb 4 – 16:00
What are the teaching methods and tools to support design students working on artificial intelligence projects? How to prototype products using machine learning? In this short talk the speakers present their experience in teaching a workshop on machine learning to design students.
The talk presents the results of one experimental workshop held at MAIND, a master of advanced studies in interaction design in Lugano, Switzerland. The course, held in early 2018, was focused on the design and prototype of physical artifacts, using machine learning as a primary form of interaction. The aim of the talk is to share the methods used to teach interaction design students the building blocks of design for AI, with a focus on physical computing. The educational format proposes the experimentation on a basic interface component: the switch. The brief was designed to help students answering a series of questions. What if the switch was intelligent? What if a switch could learn? What if a switch could teach us something? What if a switch doesn’t want to switch anymore? The talk provides a series of insights on how to teach (and how to design) the user experience around physical objects that are able to learn and think.
About the speakers
Matteo Loglio is an interaction designer and creative technologist, working on playful products and experiences, experimental interfaces and award-winning toys. Currently working at Google Creative Lab, he’s also a Visiting Lecturer at the Central Saint Martins college, partner at the interaction design lab oio.studio and creator of the wooden robot Cubetto. His work has been displayed in various exhibitions around the world, such as MoMA NY and V&A museum.
Maind Master SUPSI Lugano
Researcher and interaction designer interested in open source innovation, maker education, platforms and ecosystems design for social impact. Serena is involved in projects that combine open source practices and community-driven approaches with UX and interaction design methods. Since 2009, she designs and coordinates hands-on workshops for designers, artists, makers, and kids on the basics of physical computing, DIY electronics, digital fabrication, open data and computational design. She teaches interactive product design and coordinates the Master of Advanced Studies in Interaction Design at SUPSI and the Fablab Lugano. Since 2015, she leads the project Reprogrammed art: an open manifesto.