AI Machine made interactions - How to teach an old switch new tricks

talk – 20 min | Feb 4 – 16:00

What are the teaching methods and also tools for supporting design students to make AI projects based on TUI How to enable the prototyping of AI based physical artefacts How to develop basic design exercises to transfer the knowledge on AI to designers and artists via prototyping.

The acceleration of processing power, large amounts of data, open research papers are only few of the factors that contributed in making artificial intelligence one of the most hyped and interesting trends of the last few years. It runs silently in the majority of the devices we use every day. It listens and records our actions, learns our behaviors, predicts our intentions. All the big tech giants are racing to get a slice of the pie: only in the last year, millions of AI-powered assistants invaded our homes. There are many branches of AI where designers could have a great impact. So far the most obvious applications are conversational design, voice interfaces and natural language, but we are starting to move into more experimental directions. We can train machines to understand our movements, to see the world as we do, to create artworks, write poems and generate new languages; the choice of the right input data is the first challenge.

The talk presents the results of the experimental workshop held at SUPSI Master of Advanced studies on the creation of cognitive physical artefacts based on AI. We aim to share the methods used to teach interaction design students the building blocks of design for AI, in particular, in the field of physical computing projects. The educational format proposes the experimentation on a basic interface component: the switch. The main design framework for helping students to reply to questions such as: what if the switch was intelligent? What if a switch could learn? What if a switch could teach us something? What if a switch doesn’t want to switch anymore? The talk provides a series of insights on how to teach (and how to design) the user experience around physical objects that are able to learn and think.

Matteo Loglio

Matteo Loglio
oio.studio

Serena Cangiano

Serena Cangiano
Maind Master SUPSI Lugano

About the speakers

Matteo Loglio

Matteo Loglio

oio.studio
Matteo Loglio is an interaction designer and creative technologist, working on playful products and experiences, experimental interfaces and award-winning toys. Currently working at Google Creative Lab, he’s also a Visiting Lecturer at the Central Saint Martins college, partner at the interaction design lab oio.studio and creator of the wooden robot Cubetto. His work has been displayed in various exhibitions around the world, such as MoMA NY and V&A museum.

Serena Cangiano

Serena Cangiano

Maind Master SUPSI Lugano
Researcher and interaction designer interested in open source innovation, maker education, platforms and ecosystems design for social impact. Serena is involved in projects that combine open source practices and community-driven approaches with UX and interaction design methods. Since 2009, she designs and coordinates hands-on workshops for designers, artists, makers, and kids on the basics of physical computing, DIY electronics, digital fabrication, open data and computational design. She teaches interactive product design and coordinates the Master of Advanced Studies in Interaction Design at SUPSI and the Fablab Lugano. Since 2015, she leads the project Reprogrammed art: an open manifesto.

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